Saturday, July 23, 2016

Resolution Part 2

We discovered something terrible as we began to destroy our mods: Our time machine- the item that caused the creation of all our mods- was destroyed, and yet it STILL worked.

We tried to trace the signals for remote manipulation, but nothing was out of place... Well, nothing but the twin fractal arrays, that is. Cheddar swore he'd determine the problem and resolve it quickly.

Meanwhile, I've been looking over the method of entry over and over trying to determine what or who could have done this, and then something caught my eye. The note that had been left was ended with a lowercase cursive 'k.' Cheddar knew almost immediately what it was. "Sweet mother of mozzarella," he said, "Dr. Kaos."

Keep your eyes on this blog, as Dr. Kaos will become more prominent in the future!

Monday, July 4, 2016

Neo Megalith Dynasty

The rock-stomping Megaliths have arisen, and the Tooniverse is in peril! Megaliths are giant rocky monsters with four legs made of solid boulders. Their weight is so immense, they can stride in the Mariana Trench without any wear! We've been ensuring that the Megaliths are contained, but so far, it looks like they may be too spread out to control. In other words, we're f***ed.

Loopy! We got trouble!

What's the issue, Cheddar?

The Megaliths are trying to get in!

Holey sweet mother of toilet paper, that's bad. MAN THE CANNON!

They ate it! OH NO!

NOOOOOOOOOOOOOOOOOOOOOOOO!!!

*TRANSMISSION LOST*

Fireworks

Hey there, Toons! Master Loopy Bananamuffin here to say Happy 4th of July!

*NNNYYYYEEEEEOOOWWWW!!!* *BOOOOOM!!!*

Bert! Don't do that with the fireworks!

Well, gee, SORRY!

-________-

Monday, May 23, 2016

The Predicament Begins

Ack! It's not possible! LOOPY! I believe we've been HACKED!!

Wait, what?

Look!

Holy smokes! Is that...?

Yes Loopy... Dr. Kaos hacked us.

NOOOOOOOOOOOOOO-- Wait, you mean that mad scientist girl dog?

Yes.

NOOOOOOOOOOOOOOOOO!!!

It's terrifying, indeed. But remember how--

What did she take!?

Let me look... SWEET MOTHER OF GORGONZOLA, SHE TOOK THE TIME MACHINE.

...That's it? I thought she took my collection of ExplodingTNT videos.

...Really, that's what you're concerned with?

Well, I mean the time machine is a major concern, but NOBODY touches my video collections.

Ugh, let's just go warn the others of what is inbound.

Speaking of which, what IS inbound?

The Timepocalypse...

*plz +1 for dun dun dun*

Sunday, May 22, 2016

ZetaProject Alpha Update #1

Hey, guys! Loopy here with an update on ZetaProject Alpha!

So I've been busy coding up the battles for the game, and I was wondering how to allow for upgrading of skills. We eventually determined that you can use Skill Points to upgrade all factors of a specific skill like damage, cooldown, and MP usage. We also determined that you can earn SP by collecting 1000 Battle Points or gaining XP to level up. Who knew?

Also, we'll be releasing a demo soon for ZPA, which will cover part of the first chapter. For the plot of ZPA, we have the first chapter, which shows the creation of the new Toon species, the corruption of 3/4 of them, and the Bumblebee Toon, Jesse, who warns Loopy of the corrupted Toons. Then we have chapter 2, in which Loopy fights through his home city torn by civil war, and chapter 3, in which Loopy fights the Viral Neg--OOPS!! Spoilers almost got thrown!

...Erm, I'll be back soon. I'll be taking a few classes on Spoiler Prevention for the next few days...

Friday, May 20, 2016

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Thursday, May 19, 2016

Illusion Castle

Oof, my head has been hurting for like, several hours now. It all started when we visited this theme park and we saw this haunted castle attraction. I bet the guys I could survive in there and not run out, screaming like a little girl, and they agreed. I went in, but then the whole castle twisted into a REALLY acid trip-like thing, and this guy appeared out of nowhere. I fought him for a few minutes, but then I ended up blacking out on the floor.

Next thing I knew, I was being carried out. It wasn't easy because it took a team of 9 Toons to carry me into an ambulance. I ended up being fine, though, although that GUY keeps popping up. He keeps telling me there's much to learn and all this weird questioning of all his intentions/actions. It's getting ridiculous, and if I don't figure out what's going on, my insanity might just hit a larger peak than usual!!

*sigh* I guess I'll find out in due time. But that time better be soon.

Vague Post #3 - Out for Blood

That was really close. How'd you even do that?

Simply put: Teleportation.

Good enough for me.

Guys, we have a problem. INTERPOL and those evil robot guys are swarming the streets looking for us.

They're relentless!

No sh*quack*. We need to get back to the Cooper Vault.

How do we get there? They already confiscated the va--

*VRROOOOOMMM!!!* Hop in, guys!

(several seconds later...)

Looks like they're on our tail! Step on it, Murray!

I call defense!

What, why?

Because logic.

Erm...

(switching to Carmelita's perspective)

I got Cooper on the run. Wait, the back of his van is opening-- SWEET MOTHER OF MONTANA, IT'S A GRENADE!! *le veers onto a side street*

*BOOOOOOM!!!*

Erm... Better make that 'armed and dangerous.' ...What? What do you mean he's working with a dog? *scowls* Looks like I'm taking down four guys this time.

--END--

(Oooh, this is getting tense! If only there was something that the "evil robot businessmen" did that betrayed Carmelita... HMMMM... ;) )

Monday, May 16, 2016

Vague Post #2 - MOAR Sly Cooper stuff?

The dog is still missing. We must track him and that wretched Cooper Gang.

We have NO inkling whatsoever of their whereabouts!

Maybe so, but we WILL find them.

Do you have a source?

Well...uh--

Don't answer that.

What? Who--?

The name is Carmelita. INTERPOL.

And what business do you have to interrupt us with?

Maybe the fact that I can help you track Cooper?

...Well then, by all means.

(meanwhile...)

Alright, we gotta figure out who YOU are and what's going on to have that situation we found you in.

Oh, me? I'm Master Loopy Bananamuffin. I was in that one cave with like, huge piles of gold foil and a bunch of useless--

Hang on a second: Gold foil?

Yeah. Lots of canes and old pictures of all these different raccoons, too. Not to mention--

You must have found the Cooper Vault!

What?

You found the Cooper Vault. Basically my entire heritage.

Oh, DANG! I dunno, tho, it's kind of a disappointment: Why would you want to gorge yourself on chocolate?

Choc--What!? No, that's REAL gold!

Ohhhhh...

Anyway, who were those guys? They seemed to recognize us when we saved your tail from them.

Oh yeah, I'd say those guys were Cogs. I remember seeing Tier 5, all of them except Bossbot. And then also a Tier 7 Cashbot.

Um...what?

Wait, Sly, I got it. It appears they're a race of evil robotic businessmen, regularly antagonizing the multi-colored animals of the "Tooniverse."

Yep. That would be my home universe.

Hmmm...seems a bit bizarre. We ought to get back to the Vault, and HOPEFULLY, they haven't stolen all the gold ye--

OPEN UP! IT'S THE POLICE!

Shhhh, if we stay quiet, we might--

I KNOW YOU'RE IN THERE, COOPER!

Never mind. You know, this is the first time we've had to flee a hideout--

NEVER MIND THAT! They gonna break down that door in about three seconds!

Uh...

WE'RE GIVING YOU TO THE COUNT OF THREE!

We need to hurry!

They got the windows covered, Sly!

Oh my goodness, you guys get close!

ONE!

Uhhh...wouldn't that be weird?

TWO!

Oh my goat, you *quack*ing weenies!

*ZZZZZSHOOOOP!*

THREE! *doors crashes in*

...Where are they!?

The dog is good. He's teleported them all out.

What!? Ugh, we got screwed over by a mad scientist.

Correction: Superpowered blue dog.

Hmmm... superpowered, eh? Looks like we'll need to track them.

Lucky for you, it was just now. We have a lock on his position.

--TO BE CONTINUED--

Thursday, May 12, 2016

Vague Post #1 - Master Loopy and the Thievius Raccoonus!?

Hmmmm... I've always wondered what compels a Toon to randomly explore a big cave. I mean, really, I found this cave filled with mountains upon mountains of shiny gold foil chunks. And there's a bunch of old photos of raccoons in different outfits and canes hanging on every hook possible. Meh, history was not my best subject. I wonder how much candy these raccoons gorged on, all things consid--

Errr...what was that? Hellooo??? ...*chuckles nervously* Good pun if I wasn't suddenly paranoid...

GAH! What WAS that? Hello? Somebody!?

*turns around* AHHHHHH--*BAM!*

A half-hour later...

Arrrgh, my aching head. Hey, does anyone have an aspirin?

No, but we do have questions: Who are you and why were you in the Cooper Vault?

PFFFT! Vault, my rear end! I can tell it was all gold foil, that *quack* is worthlass as sh--OW!!

You're lying. You know the value of that vault is worth billions, right?

What, NO! I thought those guys gorged themselves on a bunch of choco--OW!

Ugh, he may know what we need, but he's REALLY good at playing dumb.

Look, I dunno what exactly you're talkin' abou--OW!

What the?

Whoa, what!?

Hang tight, we got you. Bentley! Pull us up!

Stop them! *BONK!* OW!!

PAAAAYBAAAAAAAAACK!!

GAAAH!! CURSE YOU SLY COOPER!!!

--TO BE CONTINUED--

(Author's Note: This particular piece of fanfic may or may not be used in something small... ;) )

Resolution Part 1

Hello again! We've been busy trying to take down as many Obsoletoids as we can so their attack potential can be minimized. After the conclusion of our survey just a few hours ago on what to do to stop the Obsoletoids, we had some disturbing news:

Over 95% of the voters wanted us to reset and leave forever. It would have only been over 75%, but after the post on May 11th, 30 of the voters for Option #2 switched over to Option #3 and 4 went to Option #1.

On the survey, we had promised to implement the highest-voted option, but after the sudden surge of voters either newly voting or changing their answer, it was very clear that everyone wants us GONE. But, to honor the survey's promise, we'll be pressing the big red RESET button and then discontinuing the Modpalooza branch of Team Bananamuffin. From here on out, Team Bananamuffin will be focusing on our own content. It'll still be Toony, but it won't be Toontown modifications.

So while we begin to push the button and disappear into the night, we want to ask: What was--

*static*

Are we in?

Yes. We are. The Toons need to hear this if they want to survive.

We need to hurry, then. The Obsoletoids are coming in hot.

Right...

Toons, this is an emergency broadcast. The Obsoletoids have broken the fourth wall! And on top of that, they're becoming much bigger and stronger! With each passing moment, they're getting stronger, so you MUST hurry! Find shelter wherever possible...

...They're coming for BLOOD.

Did you have to say that?

Yes. Did you notice that one Obsoletoid back in the Metaverse that messily devoured that Doodle?

DON'T REMIND ME.

Fine. Let's keep moving. The fate of the Multiverse will rely on the Toons' ability to unite. If they don't stand together, we're all gonna die.

Wednesday, May 11, 2016

Team Bananamuffin Update #1- ZetaProject Alpha

Hello, Toons! Master Loopy Bananamuffin here with some exciting news of a new project! And no, it isn't a Toontown mod:

We're creating an RPG!

In ZetaProject Alpha, four new Toon species have been invented by Dr. Slippy Slimeysocks: Hawk, Dragon, Fox, and Bumblebee. But soon, the Toon Writing Device is hit with a Cog virus that causes Hawks, Dragons, and Foxes to turn evil. The Bumblebees, however, were able to resist via their collective mindset. It is now up to Loopy and the team to defeat the Cogs and bring their newly-found species back to the light. Assisting the team is a Bumblebee Toon, Jesse, who claims to know the secret to saving the new Toon species.

This entire RPG is going to be on our own engine, rather than re-using Panda3D over and over. We'll probably be releasing a demo to the public this summer. This project is gonna be interesting because you won't just be fighting Cogs... ;) ;)

Breaking News: Possible Death and an Impending Attack

It's mildly unusual that we haven't posted in like, what, a week? I dunno, but anyway, I have a story to tell you that's pretty...uh, interesting:

Toontown is dying.

But hear me out: It's not dying because of no interest. Instead, it's a terrifying situation in which the Obsoletoids, which were introduced into our plan for Toon Core a couple days ago, have disappeared from the Toon Core timeline. I mean, they're still here, but some of them have escaped into other mods. They've even managed to insert themselves into a side project I've been working on...

Now there's chaos in every dimension, and we have been considering our options:

  • Hit the big red RESET button and start over
  • Conglomerate our mods into Toon Core
  • RESET the Tooniverse and leave the community (last resort ONLY)

So far, survey says that #1 is our best option with 960 votes, followed closely by #3 with 850 votes. #2 only has like 67 votes, so I'm guessing the voters are heavily-biased fanboys from a certain dimension.

But nonetheless, we're hoping for a quick resolution that won't result in the Obsoletoids annihilating all of the dimensions and universes within the Multiverse. (And something tells me the Obsoletoids will still be around if we DO reset everything.)

Thursday, May 5, 2016

Egging Stuff

This post is a tad misleading. We're not egging any houses; we're referring to the raw model data that makes up Toontown's content. According to how the EGG files are arranged, there is a main vertex pool that defines the entirety of a model, along with definitions to various bits of information like textures and whatnot. According to the official Panda3D documentation, EGGs can become a bit gigantic, hence why some people will compile them into BAM files. Ha, who knew?


We've been slowly delving into how EGGs and DNA go hand-in-hand, and it could result in some epic new content...


No hints right now. However, Stay Tooned for information on an upcoming SuperMod. In the meantime, hope to see you soon!

Master Loopy Bananamuffin
Epic Leader of TeamBM

Core Transmission...?

*static*
Attention Toons! We have an urgent situation! We were investigating a mysterious structure behind Technic Park when we were attacked by high-level Cogs! Me and Surlee have been trying to keep the Toons going, but we seem to have a situation that is uncontrollable! If we don't get help, we could potentially--

ROOOOOOAAAAARRRRRR!!!!

SWEET JEEBUS!! I don't know whether to say "Hallelujah" or "HOLY DORITOS!"
Cheddar, I'm pretty sure this is salvation. I mean, seriously, the One is a Toon.
Yeah, but remember, he's usually in a blind rage upon awakening. And it can last for HOURS.
Well, just stay outta his way for now, then. As long as we can get to safety, we'll be fine.
Get those Toons outta here! NOW!
Alright! You two get over here. Surlee! Get us outta here!
Alright, lemme activate the portal... And, there we go! Let's get outta here!

...

Ah, sh*quack*! The One has arisen!
I know. The One has already taken our first couple of Forgers out. But it doesn't matter. We're already two universes ahead of the Toons.
If the rumors about him are true--
Again, we're two universes ahead of them. Come, we must return to the Nation.

Wednesday, May 4, 2016

Reopening the Distribution Center

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Upcoming Mod Features #4- Bluestone

Hey there, Toons! Master Loopy Bananamuffin here with a new update!

We are proud to announce the latest in Toon technology, coming at you from Bananamuffin Labs! Introducing the revolutionary NEW way to customize Toontown to your liking: Bluestone!

You might notice that if you install the Bluestone Mod, you'll immediately notice some ports hanging around Toontown. You don't know what goes in them, do you? Yep, Bluestone! The Bluestone is a special item you can retrieve from your Estate upon installation of the mod. It lets you use ports to download configurable information. The best part: Most of it is possible to edit, but it had to be done externally. Not anymore.

When you receive your Bluestone, you can walk up to a port and click the Download Data button to collect the data that it relates to. Once you've got data, you can click the Bluestone icon above your Laff meter to edit the data. When you make an edit, click Save to apply your changes server-wide! The Bluestone can only hold onto one data item at a time while you're online, so if you log out or plug your Bluestone into another port, the old data will be deleted or replaced, respectively.

Keep in mind, though, this is being added to a multiplayer online game's source code. Bluestone is finicky as heck, so if we had people switching out data through Bluestone like crazy, the whole server would crash!

Core Transmission #4

We have a lot of new land now.
Yes, we do. However, we aren't done yet.
Really?
We've discovered that we aren't completely alone. The Tooniverse is part of a massive collection of universes known as The Multiverse. Our new plan is to use the Superstation to defend ourselves while we build outwards in search of the legendary "center of the universe", which is also known as the Nexus.
And then...?
And then...we harness the energy of the Nexus and become gods among Toons! They will either serve us...or be destroyed.
Very interesting idea. But the Toons can be a bit relentless.
They have yet to discover our Nation. And it will take even MORE time to locate the Superstation.
I see. But even so, if they ended up figuring out our scheme, wouldn't they send...the One?
Leave that wretched dog to me, X307A. I have ways of getting rid of my enemies...
Alright then. I shall continue my management of the Forgers--
Actually...I have a task for you of much higher priority.
Oh?
I will be sending you far beyond the Tooniverse to set up Forgers wherever you can find hospitable planets.
Ah, I see.
Normally, such an expense comes out of your paycheck, but since you are one of the highest Cogs still standing to this day, I will make an exception. Not to say, though, that this isn't the last time.
Understood. I will prepare my schedule accordingly.

(Meanwhile, two hours later in Toontown Central...)

*a yellow mouse running towards Toon Hall*
Flippy, I've got some important stuff I need to tell you!
What is it?
I've intercepted some transmissions from space that appear to be of Cog origin.
Uh oh. If they're coming in from space, that probably means they're trying to build an interplanetary Toon-destroying device.
Most likely.
Well, what do we do now?
Well, if I know anyone who can look to the stars...
No...you don't mean...do you?





...we call in the One.
GASP!

Core Transmission #3

This cannot be. The Toons have exponentially MULTIPLIED since our plan began. We'll have to fall back now that they're on to us. We can't get caught by Toons, and we certainly can NOT go to the Chairman without the deed to Toontown. It would be...disappointing if I had to fire my 12th Jeeves in a row this week. Yes, I can see the false sweat rolling down your cold, metallic face.

I've been meaning to test out a NEW theory which will allow us to build a bit less frantically while we set up for this massive event. We'll have to set up multiple Forgers in multiple PLACES. Make new areas, scatter them all, and still get that darn deed!

I have three places of interest now...

1) Mt. Jellybean
2) Sellbot HQ
3) Donald's Dreamland

Jeeves! Awaken me after the Forgers are finished. We need them pumping out new land on the double-- Oh no, not again...

Unit X307A, come in.
Yes, boss?
I have uncovered some useful information which may be of interest to your plan.
...Go on...
We have discovered some strangely uninhabited worlds beyond the Toon World, even stretching outside the Tooniverse.
How is that of my interest?
We are requesting that you send over some extra Forgers so that we may shoot them into space to the farthest reaches of the Tooniverse's boundaries.
What!? Why?
We're building something so massive that we won't even NEED the deed to Toontown...We are building a Superstation.
Oh... That IS interesting. Might I reque--
Request granted. In fact, before you even said that, I had you re-assigned to the Launchpad Base behind Mt. Jellybean.
Thank you, sir. It will be an honor, especially if it means destroying the Toons.
Despite our somewhat eternal frowns, I must say I am glad that you are...dare I say, "enthusiastic," about your new position.
Let's not push that one over the edge. Anyways, I am on my way now.
Good. Chairman out.

Intercepted Transmission - Mt. Jellybean Crystal Lake - May 4th, 2016, 6:00 AM

Jru yjrtr, hpthrpid... Jpqr upi'tr grraomh drcy... Eraa, O djpiaf jpqr Dyst Estd Fsu od goaarf eoyj dpzr kiovu frysoad O gpt pmr fpm'y esmms zodd. O hirdd er saa vsm'y nr qrtgrvy aolr zr.

O'br nrrm zrsmomh yp sdl: Str upi hpmms yslr zr jpzr dpzryozr smf ary zr jsbr oy? Pj esoy, O vsm'y hp jpzr eoyj upi: O'z mpy om yjr qpmfd pg Yppmypem ury! Niy ejrm O sttobr, O esmms hry dpzr svyopm nu [CENSORED] upit hota om yjr [CENSORED].

Shsom, Yrsz NZ fprdm'y vpmfpmr zu drcu nrjsbopt. O kidy eidj yjru jsf nryyrt drc aobrd... (Pt sy arsdy s nryyrt drvitoyu zrsditr. Strm'y O s daoqqrtu aoa' eromrt?

-Jptzpmsa Brmidosm Yrmysvar

(We forgot to post this earlier. WOW.)

Fish Storm V6

Hey there, Toons! Master Loopy Bananamuffin here with a new update!

The ponds are getting really close to Flippy's oversaturation number. He fears that the Storm is getting FAR too massive for Toons to live near ponds anymore... He's been receiving data for several days straight trying to determine how to get the town's ponds drained without killing the fish, and then Surlee found a theory of his own:

"What if we harness the Gray and make the fish go there?"

Sadly, no one listened...yet. If anyone's even remotely smart around here, they might follow Surlee's advice. They never listen to him prior to a decision. Tough luck for that orange monkey...

Hold up, what's that I hear? They're listening to Surlee's theories because he's offering incentives? Ooooh, he's giving away trophies to those who can catch a bunch of fish and help him dump them into the Gray! Sounds like a really good plan now--

*static*

Htrryomhd pmvr shsom, Yppmd. Upit qasm yp yjtpe pit ntryjtrm omyp yjr Htsu epm'y eptl. Ytir, oy eoaa lrrq id piy pg upit qpmfd gpt s ejoar, niy upi str dyoaa gst nrupmf yjr trsvj pg jpqr. Jpqr upi'tr trsfu gpt yjr zpdy zsddobr ftpq ury... Er jpqr upi rmkpu ejsy'd vpzomh...

-Jizqnsvl Ejsar Aptf

Q.D: Og upi str hpomh yp ytu vsyvjomh id smuesu, upit zpmlru dvormyody'd ytpqjord epiaf nr movr yp djpe pgg.

(Author's Note: We forgot to release V5, but then we were doing so much that we just decided to skip V5 and go straight to V6. Trust me, you'll like V6 and beyond, despite the incoming placeholders.)

Tuesday, May 3, 2016

Intercepted Transmission - Orchestra Valley Pond - May 3rd, 2016, 11:35 PM

Eju, jraap, Yppmd pg Yppmypem. O jpqr upi fpm'y zomf zr ftpqqomh om. Jrj, jrj, O fp apbr esyvjomh upi Yppmd frvpfr yjrdr zrddshrd. Oy kidy arsbrd sm rra aolr zudrag yp epmfrt... Zzzzzz, O jpqr O'aa nr drromh upi trsa dppm. Npmid qpomyd og upi'tr aolr zr: applom' gpt apbr...

Drr us dppm, nsnrd smf viyord. Jpqr yp nr hryyomh dpzr [CENSORED] om yjr vpzomh fsud, jrj jrj.

-Jptzpmsa Brmidosm Yrmysvar

Q.D: Upi hiud mrrf mpy epttu upi drcu gsvrd snpiy Yrsz Nsmsmsziggom. Yjru fpm'y vpmfpmr zu drcu nrjsbopt...

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Core Transmission #2

Yes... YES... The Forgers are generating land right on schedule! Soon, the Toons will get to explore, and we will get to conquer. Soon, all Toons will know the TRUE power of the C--

JEEVES! Can't you see I'm...busy? ...Oh no... No, no, no, No, NO!!! The Forgers seem to be overloading themselves with data! These *quack* MACHINES!!! I'm going to have to pay for those parts, and I'm pretty sure my current job is going to make the Cashbots look at me hungrily...

Ugh, we're just gonna have to make do with the land we have now. JEEVES! Get to printing those counterfeit publications! We're just gonna have to move on regardless of the Forgers. Step lively, Jeeves; if the Toons find out too soon, they may find us...

Upcoming Mod #4 - EMP

Hey there, Toons! Master Loopy Bananamuffin here with a new update!

The swift emanation of the electromagnetic pulse has caused what the Bossbots call a MAJOR downsizing in the Cog HQs and on the streets. Needless to say, those Cogs who were in the HQs and on the streets at the time of the pulse got cut down quite a few levels. That, combined with the latest in Cog-busting technology, gave us the perfect strategy to take them down...and it gave ME the perfect idea for a modpack: the EMP (Easy Mod Pack!)

The Bosses had special jamming devices thrown down in Buildings, hence why you'll still find tougher Cogs floating around inside them as well as in the Cog Bosses' lairs. I will say this, though,  they are sneaky devils...

Welp, I gotta run. I gotta hurry up and finish the EMP and move on to making the other mods in Arc 2. Comic Zone still needs the hero transformation and Bizarro Pack is itchin' to receive Yppilf and Ypool. After Arc 2, it's on to the future! ;D

Modeling and File Sizes

Hello, everyone!

So we were toying around with some 3D models just to try and get a feel for how they work. As you guys might be aware, 3D modeling is a tedious process that just really rails you in the gut if you don't know what you're doing. Here's the tricky part: the fish models in Toontown are in a standard BAM file, which can be turned into an EGG, which can then be turned into whatever you need (with some restrictions.) Our goal is to eventually design a bunch of epic models to use in different mods. Our modeling skills are practically nil, so we're probably going to do slight edits for now and work up. One key edit that we're planning is to elongate the sides of the Devil Ray, add a spiky underside to the fins, and turn it a nice, frosty, light blue. That right there would end up being the Cold Devil Ray.

Anyhoo, I hope to see you again soon. The mods we are creating are quite large in size. In fact, me and Cheddar were calculating today how much we'd be using in MB by the time Arc 7 is finished. According to a Mod List we created, our current schedule would use up about 22 mods at 275MB per mod, equaling roughly 5.91GB in size! But little does he know that there's more... And that in itself will significantly increase the space we need and decrease what we have.

...On the other hand, Technic Park is looking nice this time of year.

"Master Loopy Bananamuffin"
Founder and CEO, Team Bananamuffin
Modpalooza Manager

Core Transmission #1

With the advent of our new Nexus Modulator, our plan can begin. If we are to defeat the Toons, we must begin using the Modulator to bring them to their knees with excessive amounts of forged content. They say matter cannot be created or destroyed? HAH! They thought WRONG. MUAHAHAHAHAHAHAHAHA!!!

First stop? Toontown. We will begin by building our Forgers on the outskirts of their Technic Park. Once the Forgers have started, they will begin copying the data around them to forge new chunks of land in the Gray. They'll want to explore the new lands, and THAT is when we strike Toontown itself. With no one to defend the homeland, they'll perish. Those who remain will be forced into slavery for all eternity! MUAHAHAHAHAHAHAHAHAHAHAHA!!!

Alright, you lazy bums! Get to work! We've got to finish the Forgers before midnight! They won't EVER see this type of thing coming, so let's get moving!

Distribution Center Maintenance - 5/4/16

The Distribution Center will be temporarily closed to the public on May 4th in order to make some minor renovations. Changes include:


  • Adding a Bonus section for unused/bonus content
  • Adding an Add-ons section for getting Minimods and eventually HearthToon and Bluestone DLC packs
  • Adding previews for Arc 2

Make sure to check up on this blog to see when it returns, as the links could potentially break after renovations are finished. Development will still be occurring at this time, so don't fret!

Mod Update - Fish Storm V5

Hey there, Toons! Master Loopy Bananamuffin here with a new update!

So far, we've had some new Devil Rays, the Whale Lords, and a couple of other nutty fish. Now it comes to a whole new ball game. Several new species have entered Toontown from the Storm. Flippy has been working hard with the Weather Station crew and Dr. Surlee of Loony Labs to figure out a way to slow the Storm down. It seems like we're doing OK now that the Storm has released some more new fish, but they're trying to harness the Storm and prevent it from saturating our ponds further. We'll see if they continue to drop in, but hopefully, the Storm will--

*static*

Jraap, Yppmd. Upit rggptyd yp dypq pit qasm str mpnar, niy qpomyardd. Pit Dyptz eoaa vpmyomir yp frqpdoy godj smf yslr pbrt upit jpzrasmf. Fpm'y rcqrvy yp eom yjod est...

...upi epm'y.

Sqqtpbrf zrddahr nu Dsysmov Frboa Tsu, Ptypm Etsddart, Noh Asv Dsmfeovj Godj, and Sqjtpfoyr Szptr Rra.

Q.D: Yjr iqfsyr yp fodtiqy upit rggptyd eoaa nr brtu dppm...

HearthToon Dev Diary #2 - Cogs and Mercenaries

Hey there, Toons! Master Loopy Bananamuffin here with a new update!

So I kinda spent today trying to wonder how to create more Cog entities for HearthToon. This arose from me noticing that there were more Toon cards than Cog, and that was not an option, considering both sides would need at least 40 cards. So I started to work on some Cog Cards. Then as I drew more Cards up, I remembered that Toonbrine was kind of a double agent...

...and then it hit me.

Toonbrine wasn't technically a Cog, but yet he wasn't a Toon either. (Probably because of his blank, soul-less eyes.) So I figured having some middle ground when playing HearthToon would be GENIUS! And so, the Mercenary faction was BORN!!! I knew I had this in the bag now...

Anyhoo, I will leave some more concept art attached for you. Au revoir!



"Master Loopy Bananamuffin"
Founder of Team Bananamuffin

Monday, May 2, 2016

Mod News #1

Hey there, Toons! Master Loopy Bananamuffin here with a new update!

So we were looking at our mod schedules, and we decided to shift a few things around. We're gonna be a bit brief with this, so here is the list:

  • New
    • Dimension Wars (this is a series of mods that will begin after Arc 4's release. However, these are probably going to be Mod 7...or beyond)
  • Altered Sequence
    • Swapped Black Magic and Bizarro Pack. Bizarro Pack will now be in Arc 2, and Black Magic in Arc 3.
    • Bluestone Pack has been shifted up to Arc 6. It's an electrifying project! ;)
  • Removed
    • Removed Hectic Battlefield from Arc 7.
Thanks for listening in. As you might not be aware, we're going to be releasing an update for Supa Toonic Galaxy soon. We've been thinking about when to start Arc 2 development, and I think it's safe to say that Arc 2 will begin development in the next couple days! See ya soon!

Upcoming Mod- Octopian Empire

Darkness falls over Donald's Dock... Beings below the sea begin to awaken to perform their nocturnal duties... Without warning, they rise to the moonlight and... PARTAY!!! WHALE LORD HAVE MERCY, THAT'S LOUD!

BOOM!!

...Oh god, what have you done, Bert? You've blocked off their home! Now they're gonna party all day AND all ni-- Hey, wait... That's GENIUS!! We'll catch them and sell them off for Jellybeans! No, Bert, it's not a retarded move. Oh, whaddya know about octopi and squids? It's not like they're gonna--

*static*

Yjod od sm rmvtuqyrf zrddshr gpt saa zrznrtd pg yjr Pvypqosm Rzqotr. Yjr Yppmd qasm yp draa id sesu gpt yjrot Kraaunrsmd. Ejoar er fp aolr yp rsy smu dytsu Kraaord, nromh dpaf gpt divj frarvysnar ytrsyd od IMSVVRQYSNAR. VPZZRMVR YJR SYYSVL!!!

- Lomh Pvypqosm

Q.D: Trzomf zr yp hobr Vsvypqid s qtpzpyopm gpt jod eptl om Omlpmpzovd. Divj s apbrau ypqov.


HearthToon Dev Diary #1 - Lotsa Cards

Remind me to put borders on the darn cards!

*ahem* Hello, Toons! If any of you read my previous HearthToon update post, then you might want to know that my progress on that has been going along swimmingly! Not to say, though, that we haven't hit any roadblocks. When I first started coding up HearthToon, I took it upon myself to build a card list so that I knew what to code for. The list, although lacking many of the cards I have now, is totaled up at 70+ cards planned. And that's a LOT! To give you an idea of what's going on, I have some concept art for you. :D




Although the HearthToon mod is going to be in Mod Arc 7, I may release a compiled demo of the HearthToon minigame itself. The demo, should I choose to make one, will feature a 1v1 match against an AI opponent on the Cog Side, and up to 40 cards per deck. Stay Tooned on more HearthToon updates, and I'll see ya soon for more updates!

Master Loopy Bananamuffin
Founder of Team Bananamuffin
Head of the Modpalooza (this is a branch of Team Bananamuffin)

Sunday, May 1, 2016

Mod Update - Fish Storm V4.5

Hey there, Toons! Master Loopy Bananamuffin here with a new update!

Time got a little edgy with me, but at least I had some time to make a NEW sound for the Whale Lord. I've been meaning to do so for a while, but didn't know how to pull it off. But now, it's all good! Now I suppose we can--

*static*

Htrryomhd, Yppmd. Jpqr upi fpm'y zomf smpyjrt pmr pg id ftpqqomh omyp upit qpmfd. Sadp, sd s qrtdpmsa mpyr: Vpzr smf hry zr, Appqu.

-Jizqnsvl Ejsle Lord

*static*

Got it! Didn't do it as quickly as I wanted to, but judging by when I got our de-encryption engine working, it might be a Whale Lord.

*ding* Zpnu Sqqtpsvjrd

Erm... What?

V4.5 Changelog:
+ Added a new sound for the Whale Lords.
+ Increased Gold Rod strength to 54. Steel Rod was also increased to 36.
+ Added the Zpnu Ejsar Aptf.

The reason we're calling this update V4.5 is because we didn't release V4 due to our non-existent schedule. The extra .5 is just compensation for it taking longer than it should have. Expect V4.5 to be released in the next few hours!

Mod Update - Fish Storm V4

Hey there, Toons! Master Loopy Bananamuffin here with a new update!

We finally caught the Whale Lords! What, no! We weren't able to find the bigger ones like Humpback, Nar, and Right Whale Lords, but we did catch three smaller ones. We were able to catch Blue, Baleen and Beluga Whale Lords. But after we caught them, something disturbing cropped up. The biggest one was the Blue Whale Lord, and it took three Toons with Gold Rods to haul him out. The thing is, this particular Blue Whale Lord was 38 pounds and 10 oz, and Gold Rods hauled 32 pounds. It was just that these Toons had gotten really weak from lack of exercise, hence why it took three Toons to haul the massive whale. This has compelled Cheddar and Surlee to further their research in rod strength. The Gold Rod can now lift 48 pounds, which is amazing, considering the maximum Blue Whale Lord weight is a whopping 42 pounds.


Ooop, I hear the call of a much larger whale... Gotta run!

V4 Changelog:
  • Disabled Fish Bingo due to problems with Whale Lords saturating the entire card.
  • Added three species of Whale Lord: Blue, Baleen, and Beluga.
  • Further increased rod strengths.
Quick Note: V4 is coming, but due to time constraints, V4 will be uploaded a bit late.

Saturday, April 30, 2016

Upcoming Mods #3 - HearthToon

Hey there, Toons! Master Loopy Bananamuffin here with a new update!

Ah, CCGs. Gotta love 'em. What, no! They're actually collectible card games. Where did you get Cold Caller Guild from? Erm, anyways, HearthToon is an upcoming mod that implements an ENTIRE CCG into Toontown! This is such a big project that it got bumped all the way to Arc 7. But considering how quickly we released Arc 1, we can only hope for the best.

12 Cards are confirmed, although we don't have them completely in order... The 12th card confirmed is actually #15. Here's a preview of like, three of them. (#1, #7, and #3 to be precise.)

Hmmm... Remind me to add borders to these cards.

Mod Update - Fish Storm V3

Hey there, Toons! Master Loopy Bananamuffin here with a new update!

We're still watching for those elusive Whale Lords, but it seems the storm blew some heavy winds upon every single pond in Toontown. As such, two fish genuses have changed names (no, not switched, there's a difference) and a new "Space Fish" species has entered the ponds. On the other hand, Cheddar and Surlee have been busy inventing technology to allow our currently existing rods to catch larger fish. Seems decent enough, considering that the new variant of Space Fish has been calculated to weigh a max of 21 pounds. But anyhoo, let's get back to the hunt!

V3 Changelog:
+ All rods have been buffed.
+ Moon Fish and PB&J Fish have taken new names.
+ Added Neptune Space Fish.

Friday, April 29, 2016

Jimmeh's Jokes #1 - Swapping Fish!

elo dis iz Jimmeh. If u dunno meh I am teh ToonFest planer for Team Bananamuffin. I've ben busy behind te scens making a joke. If you wan to see meh joke, I wil throw it in the place where you get mods. Look for it in the next fyew hrs. kthxbai.

Upcoming Mod Update- Fish Storm V3

Hey there, Toons! Master Loopy Bananamuffin here with a new update!

The Fish Storm increases in strength more and more each day. Flippy has warned us (via the Toontown Weather Station) that if the fish are not caught faster than they spawn, the ponds could become... OVERSATURATED. The dramatic tone still gives me the willies. On the other hand, though, sixteen Toons have claimed a 1000-Jellybean prize for catching a Demonic Devil Ray, and this one guy got another 1500 Jellybeans for catching the Tasmanian Devil Ray and the Red Devil Ray as well! Everyone was cheering, and then we heard the low, reverberating call. I can still recall that exact moment when my lips moved:

"The Whale Lords."

Stay Tooned, Toons! The Whale Lords are inbound! They're sneaky even though they're gigantic, somehow even changing themselves to look like Piano Tuna! Be on the lookout!

Upcoming Mods #2- Undying Cogs

Hey there, Toons! Master Loopy Bananamuffin here with a new update!

With the advent of Arcs 5-7, I knew there was gonna be heck to raise. And speaking of heck to raise, this particular mod is what kicks off Arc 5. Ladies and gentlemen, I give to you one of the most diabolical mods ever invented...the Undying Cogs mod!

Undying Cogs take v2.0 Cogs and just make those v2.0 Cogs v2.0, then add v2.0 on top of that, and v2.0 on top of that... Well, you get the idea. In this mod, the Cogs will spawn with alarming amounts of v2 Cogs, and then higher-up Cogs up to v8. The streets are also more dangerous due to adding to the level ranges that spawn in the streets.

While Arc 5 is still a LOOOONG way off, that's not to say that it won't come quickly. And actually, I happen to be graduating school on May 20th, so it's only a matter of time before I have a LOT more time on my hands. ;)

Anyhoo, thanks for listening!

Arc 1 is OUT!

Excuse us for being late on our promise to release Arc 1 upon completion of Fish Storm V2 tests. We finished them a while ago, but then got distracted by Fat Ed trying to eat ALL the raw spaghetti... But onto the best news EVER:

Arc 1 mods have been officially released! Our development team has taken great care to ensure the usability of our mods, and we also do our best to make sure the mods are as memory-efficient as possible. (And by memory-efficient, we mean smaller file sizes.)

All mods are a minimum of V2 and there is a field guide that can help you track down the new material we made! Check out Arc 1 at the Distribution Center NOW!

Intercepted Transmission - Sleepy Hollow Pond - 3:14 PM

COMMENCING ENCRYPTION...
ENCRYPTION SET. COMMENCE MESSAGE...

Htrryomhd, Yppmd. Yjr trarsdr pg yjr gotdy Stv od sadp frdyomrf yp ntomh gptyj yjr eptdy om id Frboa Tsud. Er estm upi mpe, yitm sesu ejoar upi jsbr s vjsmvr.

-Frzpmov Frboa Tsu

Q.D: Og upi fp fstr smuesu, er str hobomh saa tpfd apertrf nsoy vpdyd.

Mod Update - Fish Storm V2

IT HAS BEGUN...

Changelog:
+ Added three new types of Devil Ray.
+ All rods now cost 1 bean to cast.

Hope you enjoy the new Fish Storm update! The advent of this update will mark the beginning of our career, as it will allow us to release Mod Arc 1 to the public! Stay Tooned for the release! ;D

The Update of Holy Cow!

Hey there, Toons! Master Loopy Bananamuffin here with a new update!

Just today, I was coming up with some more nifty mod ideas. I was writing them out on some paper, organizing them three at a time at random into different Arcs.

...And then I saw it.

My pen dropped at the sight of what I had created. It was THE most insane thing I had ever seen! According to my mod ideas: I was going to have a WHOPPING SEVEN ARCS! I thought quickly to try and lower the amount, but alas, no good... But wait! What if I took the smaller mods and just did something ELSE with them? GENIUS!

So now I come before you with three announcements:


  1. We have 7 Arcs in planning.
  2. There will be Minimods in every Arc starting on Arc 2. Minimods are kinda like little cartridges that add onto an existing pack, so to install them, you're gonna need to follow the directions!
  3. A Vanilla Pack will now be released. Since it is the Vanilla source we work off of, it is completely untouched. However, although the Vanilla Pack is untouched, it will include a Minimod Template you can create Minimods with.
Thanks for listening. As a reward for listening: Fish Storm will be commencing tests in roughly 2 hours. Upon successful completion of tests, Fish Storm will become V2, and Arc 1 will be released.

The Importance of Placeholders

Hello again! We'd like to take time out of your busy no-life schedule to tell you about placeholders. Placeholders are VERY important when you're developing a game. It allows you to come back to something later. Usually, placeholders do practically nothing, but not in our case. Some placeholders we have in place include:

  • Multiple new fish types in Fish Storm are currently subspecies of already-existing fish.
  • Technic Dome (we listed this because there is currently no boundaries surrounding the area)
Of course, we'll have to iron out the bugs before we can officially rid ourselves of a placeholder and use something NEW in its place. With that being said, we're currently trying to limit the use of said placeholders so that we can stick to our non-existent schedule and release the Arc 1 mods today or tomorrow. In the meantime, board the Hype Train NOW!

Mod Update - Herobrine Dimension V2

Herobrine will be pleased should he hear that the Cold Callers and Short Changes are now Pigmen, and Netherrack has replaced the normal Toontown Central cobblestone...

+ Changed Cold Caller and Short Change into Pigmen.
+ Netherrack is now lined down Toontown Central's streets.

You'd be shocked to know that this might not be the end of what Herobrine is planning...

Mod Arc 1 INCOMING!!

The time is nigh upon us: Our eventual reveal of the Arc 1 mods! We've been wanting to pull this one off since we first began, so let the games begin!! ;D

Arc 1 mods include:
-Fish Storm
-Herobrine Dimension
-Supa Toonic Galaxy

All the mods will be a minimum of V2, hence why we're so close to sharing Arc 1. Fish Storm is getting ready to turn V2 in the next day or so. Therefore, that's why the release of Arc 1 will occur in roughly 1-2 days.

Thursday, April 28, 2016

Upcoming Mod Features #3 - Parkour Streets

Parkour seems to be a vision that I've had for many years for Toontown. Ahhh...what I would give to see SOMEBODY design even a remotely awesome parkour map. So we got to thinking, and we thought: Hey, WAIT a minute! Maybe if we made a street into a full-blown parkour course, we could have some MAJOR incentive for them to want to go to the top.

So we got a crap-ton of boxes from Salty Shores (the new Donald's Dock), and started building what we like to call a Parkour Street. Rest assured, this will be forever remembered as the day we got off our lazy tailfins and did something USEFUL with our lives...

Parkour Streets are found in Team Bananamuffin Isle and Supa Toonic Galaxy. A mild alternative with lots of topsy-turvy loops and curves will soon emerge, though, and we'll be able to intertwine the two for good fun! Stay Tooned, Toons, and we'll see ya next time!

Intercepted Transmission - 4/28/16

Er vpzr sy sm sastzomh qsvr. Rcqrvy id. Id Ejsar Aptfd fp mpy gpthry. (Rbrm yjpihj er str mpy rarqjsmyd.)

Drr upi dppm...
Jizqnsvl Ejsar Aptf

Wednesday, April 27, 2016

Upcoming Mods #1- Black Magic

In the first episode of an article meant to show off new and upcoming mods rather than updates to an existing mod, we take a look at the ferociousness that will soon be the Black Magic mod.

In the Black Magic mod, a dark and terrifying entity looms over Toontown, threatening to destroy the fun MUCH faster than the Cogs ever tried to accomplish. The story goes that centuries ago, four heroes sealed away a massive dark demon known as Black Chaos. Black Chaos has been gaining power VERY slowly ever since. But now, due to a trip-up from a black cat named Toonbrine, Black Chaos has arisen again, and instead of the heroes, it's now up to YOU to re-seal the demon. And this time, you'll need to do it right to make sure to keep him out of Toontown FOREVER. But should you fail, Black Chaos will destroy Toontown in its entirety...

The battle takes place in Toontown Central, featuring Black Chaos within the gazebo, which was secretly the altar used to seal him the first time. Using the only thing you can think of to fight him with (aka pies), you must battle the beast and help the only living hero remaining, Master Loopy Bananamuffin, to re-seal Black Chaos. Throughout the battle, Black Chaos can summon black clouds which shoot thunderbolts and gray clouds that summon goon-like minions. Throughout the battle, the minions will gain power. But here's the tricky part: thunderbolts can shrink you down, causing you to take DOUBLE damage should a goon or another bolt hit you!

The Black Magic mod will also feature a multitude of Devil Ray variants, including a previously-exclusive fish type from Fish Storm: the COLD Devil Rays!

Upcoming Mod Features #2 - Village Herring!

The Village Herring is a straight-forward reference to the Minecraft Villager. Its grunting noise is guaranteed to make you think, Wait, is that a Villager or a fish!? The standard Village Herring is between 5 lbs to 9 lbs with a rarity of 5. It has two variants: the Emerald and Zombie Village Herring. Both variants relate to common features of Minecraft Villagers, including their zombie form and their love of emeralds. The Emerald variant weighs in between 7 lbs to 12 lbs with a rarity of 6, and the Zombie variant weighs in at 4 lbs to 7 lbs with a rarity of 5.

This type of fish is exclusive to the Fish Storm mod, as is many of the new fish variants that are coming to that mod.

We hope you enjoyed Upcoming Mod Features #2, and we'll see you next time for another upcoming mod update or something else like that...

Tuesday, April 26, 2016

Upcoming Mod Features #1 - Whale Lords

The Whale Lords are a special breed of fish that hide in the depths of the sea. They're so immensely large that only two species of Whale Lord can be caught in the regular bounds of Toontown. The Baleen Whale Lord and the Beluga Whale Lord are small enough to fit in the Donald's Dock playground, whereas all the others are out in MUCH deeper water.

The Whale Lords are kind of a recurring theme, appearing in Fish Storm, Super Toonic Galaxy, and Team Bananamuffin Isle. However, the Humpback Whale Lord and the Right Whale Lord are exclusively found in the Team Bananamuffin Isle mod.

Sneak Peek - Super Toonic Galaxy V2


Super Toonic Galaxy is our very first mod that we thought up. Originally, though, "super" wasn't in the name. Toonic Galaxy was intended to be a new experience that made streets just a bit...lopsided.

Super Toonic Galaxy is planned to have at least two or three new Playgrounds, some of which will be more interactive than the others. And also, our original concept to make the streets go crazy might still take place, even now.

Anyhoo, enjoy this picture of the tunnel to Technic Dome, which is kinda like a mini-Playground that leads to the other two. And no, V2 is not the final product. V2 only has Technic Dome. Nothing else has been changed.

Welcome!

Hey there Toons, Master Loopy Bananamuffin here to welcome you to our humble blog! We have an armada of nifty source mods that we'd LOVE to show you! We're big on modding if you haven't noticed.

Our mod list has about 12 mods in the works. We currently have 10 initial releases and 2 mods that are at V2 already. Our entire mod list can be found on Google Drive, but we are not releasing them yet for sanity reasons. In the meantime, we'll gladly provide previews into the upcoming tidal wave of modded content for all Toons to enjoy. Stay Tooned! ;D

Master Loopy Bananamuffin
Founder and Team Leader
Team Bananamuffin